If you’ve ever typed “subway surfers github” into your search bar, you’re not alone. This phrase pops up a lot in developer forums, learning-to-code communities, and gamers curious about trying out or rebuilding the popular endless runner game Subway Surfers. But what exactly is meant by “Subway Surfers GitHub”? Does it mean the official game’s source code is available? Is it safe and legal to use? And if you’re a developer or a curious coder, how can you leverage these GitHub projects for your own learning?
In this long-form article I’ll break this topic down: define the phrase clearly, dig into the background of the game, explore what you’ll actually find on GitHub (and what you won’t), go through real examples and use-cases, note the legal/ethical issues, and provide tips on how you can responsibly explore or build your own endless runner inspired by Subway Surfers. I’ll keep things slightly informal, so you’ll feel like you’re chatting with a fellow dev rather than reading a stiff manual.
What is “Subway Surfers GitHub”?
Defining the phrase
When people search for “subway surfers github”, what they’re generally looking for is one of the following:
- A GitHub repository that tries to clone or recreate the Subway Surfers gameplay-mechanics (endless running, dodging trains, collecting coins)
- An open-source project inspired by Subway Surfers, for learning or experimentation
- Possibly a mod, AI project, or game-mechanic exploration that uses the Subway Surfers theme
But — and this is very important — the phrase does not refer to the official source code of Subway Surfers. The original game was developed by SYBO Games (in collaboration with Kiloo Games) and its code is proprietary (Wikipedia).
Why it matters
Why even talk about “Subway Surfers GitHub”? Because:
- For developers/learners, it’s a useful sandbox: the endless runner genre is rich with game-mechanics, collision detection, procedural generation of obstacles, smooth animation and mobile optimisation. So seeing versions or clones on GitHub helps you learn.
- For gamers or curious folks: it raises questions about legality, mods, hacks, or unofficial versions. Are they safe? Are they legit?
- For industry observers and game design students: it shows how a hugely popular mobile title (with billions of downloads) becomes an inspiration for open-source experimentation. According to Wikipedia, Subway Surfers had over 4 billion downloads.
Because this intersection of “popular game” + “open-source clones” raises design, legal, educational and community questions — it’s quite a fertile topic.
Background: A quick look at the original Subway Surfers
Game overview
Subway Surfers is an endless runner mobile game co-developed by Kiloo and SYBO Games, first released in May 2012. The player controls a character (e.g., Jake) who is caught spraying graffiti and must run along subway tracks, dodging trains, obstacles, collecting coins and power-ups.
The game uses the Unity engine and is available on iOS, Android, and other platforms. It features a “World Tour” update model: new cities, new characters every month.
Why it was a big deal
- It was one of the first mobile games to break major download milestones: e.g., as of 2018 it had surpassed 1 billion downloads.
- It has broad appeal: simple controls, bright visuals, fast session gameplay (ideal for mobile).
- It remains updated (even after many years) by SYBO.
That popularity makes it interesting for learners and developers: if you can understand why the game is popular and how the mechanics work, you can apply those lessons to your own projects.
What you’ll actually find on GitHub under “Subway Surfers”
Since the official code is not open-sourced, GitHub holds unofficial projects. Let’s look at what kinds of repositories are out there.
Types of GitHub projects
Here are some categories you’ll find:
- Clones / Interpretation projects: For example, one project titled “Subway-Surfers-Game” (on GitHub) offers a version where you run through stations, dodge trains, etc.
- AI or machine-learning agents trying to play the game: For example “Subway-Surfers-AI” uses Deep Q Learning to graphically play a Subway Surfers-style environment.
- Browser/WebGL demos: For example a project “RohanChacko/Subway-Surfers” that is a WebGL version you can open in the browser.
- Topic tags: On GitHub you’ll even find topics like “subway-surfers” or “subway-surfers-hack.” These often denote repositories that mimic or hack the mechanics of the game.
What you won’t find
- You will not find the official source code of Subway Surfers (unless SYBO/Games release it, which they haven’t publicly).
- You should not expect to find the official art assets, character models, original music, or the full game with backend servers and monetization systems.
- Many of these projects are for educational or experimental purposes — not commercial release.
Real-world examples
- KowalewskiAdrian/Subway-Surfers-Game — A recreation with vivid visuals, character movement, trains, obstacles.
- m4n4n-j/Subway-Surfers-AI-main — A project that uses reinforcement learning to make an agent that plays an environment inspired by the game.
- jirkavrba/vscode-subway-surfers — A quirky extension: “Subway Surfers in your VS Code.” (more for fun).
Why developers and learners use “Subway Surfers GitHub” projects
If you’re a budding game developer, or you want to expand your toolbox, these GitHub projects offer value.
For beginners
- You can study simple game loops: endless running, object spawning, lane switching, collisions.
- You can fork or clone someone’s version, tweak graphics, adjust speeds, change obstacles — hands-on learning.
- You can compare variants: maybe one uses Unity, another uses WebGL, another focuses on AI.
- You can learn from code: see how someone implemented jumping, rails switching, scrolling background, obstacle generation.
For more experienced coders
- You can improve performance: optimize for mobile, handle object pooling, manage memory.
- You can add AI or ML: as some projects show with self-learning agents.
- You can prototype new mechanics: hoverboards, power-ups, multiplayer mode, or new obstacle types.
- You can share your work: contribute back, create your own open-source endless runner.
Legal and ethical considerations
It’s super important to be clear about this: just because something is on GitHub doesn’t make it completely free of risk.
Copyright / IP concerns
- The original game assets (characters like Jake, Tricky, Fresh; the “Inspector”; the hoverboards; the city backgrounds) are likely protected by copyright.
- Clones or recreations that use these assets (without permission) may be infringing.
- Many GitHub projects circumvent this by using placeholder assets (generic runner, generic trains, generic coins) and purposely avoiding official art/music.
Safe use tips
- If you clone a repository for learning, don’t publish it as your commercial game using the same branding and characters.
- When using GitHub projects, check the license (MIT, GPL, proprietary) and ensure your usage (personal vs. commercial) is allowed.
Conclusion & Actionable Takeaways
When you see “subway surfers github”, don’t assume you’re getting the original full game source — you’re looking at inspired projects, clones, or learning tools built around the mechanics of Subway Surfers. That said, there’s big value here if you approach it with respect, curiosity and creativity.
Here’s what to do next:
- Search GitHub for “subway-surfers clone” or “endless runner unity”. Pick a repo that looks solid.
- Fork/clone it, run it locally, play with it. Tweak parameters like speed, obstacle spawn rate, see how it feels.
- Identify one feature you’d like to add (e.g., new power-up, hoverboard variant, lane-change animation) and implement it.
- If you decide to publish your version: replace all assets, rename appropriately, check licensing, be transparent that your game is inspired by rather than official.
- Learn what makes Subway Surfers successful: quick sessions, colourful art, simple controls, frequent updates. Apply those lessons to your game.
By doing that you’ll get hands-on experience with game development, while respecting copyright and open-source principles.


